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	<title>Conpulsion 2010 &#187; GURPS 4th edition</title>
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		<title>The Four Cats and Young Claus</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/02/25/the-four-cats-and-young-claus/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/02/25/the-four-cats-and-young-claus/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 06:44:06 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Morning]]></category>
		<category><![CDATA[GURPS 4th edition]]></category>

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		<description><![CDATA[<p>In an Alchemical Baroque fairytale world, four cats have to save their town.</p>
<p>In an “alchemical baroque” world of ghosts and fairies, muskets and cannon, trolls and witches, cats can of course be wise creatures, as shrewd as most humans and more aware of the invisible world – although when that awareness tells them that All [...]]]></description>
			<content:encoded><![CDATA[<p>In an Alchemical Baroque fairytale world, four cats have to save their town.</p>
<p>In an “alchemical baroque” world of ghosts and fairies, muskets and cannon, trolls and witches, cats can of course be wise creatures, as shrewd as most humans and more aware of the invisible world – although when that awareness tells them that All Is Not Well, not all of those lumbering humans will listen. But fortunately for the town of Luckenberg, when the local cats hear of trouble, there is one especially lumbering human who will listen to them. Though whether he will understand remains to be seen.</p>
<p>GM: Phil Masters</p>
<p>System: GURPS 4th Edition</p>
<p>Intended Ages: 13+</p>
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		<title>Europe on Mars</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/02/01/europe-on-mars/</link>
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		<pubDate>Mon, 01 Feb 2010 08:36:47 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Sunday Afternoon]]></category>
		<category><![CDATA[GURPS 4th edition]]></category>
		<category><![CDATA[Transhuman Space]]></category>

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		<description><![CDATA[<p>A tale of mystery and intrigue on a part-terraformed Mars.</p>
<p>With the Chinese taking the lead on Mars, and the Americans playing catch-up, well, the EU mostly leaves them to it. We have other interests. But we do have citizens here, lending a hand, and the embassy in Port Lowell employ you to lend them a [...]]]></description>
			<content:encoded><![CDATA[<p>A tale of mystery and intrigue on a part-terraformed Mars.</p>
<p>With the Chinese taking the lead on Mars, and the Americans playing catch-up, well, the EU mostly leaves them to it. We have other interests. But we do have citizens here, lending a hand, and the embassy in Port Lowell employ you to lend them a hand when they need it. Because on a frontier world, sometimes there are troubles to shoot, fights to stop, treaties to negotiate, or mysteries to solve. And you’re transhuman enough to handle all of that.</p>
<p>GM:Phil Masters</p>
<p>System:Transhuman Space/GURPS 4th edition</p>
<p>Intended Ages: 15+</p>
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