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	<title>Conpulsion 2010 &#187; Saturday Afternoon</title>
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	<link>http://ajaxnz.net/Conpulsion10</link>
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		<title>Talking Shop</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/03/16/talking-shop/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/03/16/talking-shop/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 22:50:26 +0000</pubDate>
		<dc:creator>Conpulsion</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=384</guid>
		<description><![CDATA[<p>Conpulsion has a number of guests, and one thing guests love to do is talk, so we&#8217;ve given them a room and a list of things to talk about!</p>
<p>Saturday Lunchtime 2-3.  Malcolm Craig and others on &#8220;Games, politics, and the real world&#8221;
Saturday Afternoon 3-4.  Avengers on &#8220;Plot movement vs awesomeness in game design [...]]]></description>
			<content:encoded><![CDATA[<p>Conpulsion has a number of guests, and one thing guests love to do is talk, so we&#8217;ve given them a room and a list of things to talk about!</p>
<p>Saturday Lunchtime 2-3.  Malcolm Craig and others on &#8220;Games, politics, and the real world&#8221;<br />
Saturday Afternoon 3-4.  Avengers on &#8220;Plot movement vs awesomeness in game design and fiction&#8221;<br />
Saturday Afternoon 4-5.  Avengers on &#8220;Combat, gaming and what it really looks like&#8221;  This may involve genuine sword waving!<br />
Saturday Afternoon 5-6.  Angus Abranson (Cubicle 7) and others on &#8220;Licensed Properties &#8211; Games in other peoples worlds&#8221;</p>
<p>Sunday Lunchtime 2-3.  &#8220;Game Publishing &#8211; turning Fun into Profit&#8221;.  Featuring most of our Guests.<br />
There is space for this to continue on into the afternoon if there is interest.</p>
<p>All take place in the Committee room (right next to the bar!)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>We Had Faces</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/02/25/we-had-faces/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/02/25/we-had-faces/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 06:21:44 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Unknown Armies]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=287</guid>
		<description><![CDATA[<p>Film Noir meets occult horror, Unknown Armies style</p>
<p>It was supposed to be a simple deal: in, out and sell the goods. Sure, it wasn&#8217;t exactly legal or risk-free, but it wasn&#8217;t supposed to get you killed.</p>
<p>The world is now a much more confusing and frightening place. Your memories of the last few days are a [...]]]></description>
			<content:encoded><![CDATA[<p>Film Noir meets occult horror, Unknown Armies style</p>
<p>It was supposed to be a simple deal: in, out and sell the goods. Sure, it wasn&#8217;t exactly legal or risk-free, but it wasn&#8217;t supposed to get you killed.</p>
<p>The world is now a much more confusing and frightening place. Your memories of the last few days are a mess. There is something really urgent you need to do, but no one seems to know exactly what it is. You&#8217;re not sure if you can trust your friends: some of them may be planning to kill you. Hell, for all you know, one of them already has.</p>
<p>And your problems are only just beginning.</p>
<p>Murder, betrayal and identity crises, for four adults.</p>
<p>GM: Scott Dorward</p>
<p>System:Unknown Armies</p>
<p>Intended Ages: 18+</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Time Cube</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/02/24/time-cube/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/02/24/time-cube/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:04:04 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Dungeons and Dragons 3.5ED]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=268</guid>
		<description><![CDATA[<p>Science! Magic! Pointy Sticks! Temporal Paradoxes!</p>
<p>The &#8216;Situations Vacant&#8221; board in the Orc&#8217;s Head, your friendly local adventurers&#8217; hangout :</p>
<p>&#8220;WANTED: Somebody to go back in time with me. This is not a joke. 12 South Road, Oakvale Village. You’ll get paid after we get back. Must bring your own weapons. Safety not guaranteed. I have only [...]]]></description>
			<content:encoded><![CDATA[<p>Science! Magic! Pointy Sticks! Temporal Paradoxes!</p>
<p>The &#8216;Situations Vacant&#8221; board in the Orc&#8217;s Head, your friendly local adventurers&#8217; hangout :</p>
<p>&#8220;WANTED: Somebody to go back in time with me. This is not a joke. 12 South Road, Oakvale Village. You’ll get paid after we get back. Must bring your own weapons. Safety not guaranteed. I have only done this once before.&#8221;</p>
<p>GM: Tribs</p>
<p>System: Simplified D&amp;D3.5</p>
<p>Intended Ages: All</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Cash Tills – A Mysteries of the Supermarket Game</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/02/15/cash-tills-%e2%80%93-a-mysteries-of-the-supermarket-game/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/02/15/cash-tills-%e2%80%93-a-mysteries-of-the-supermarket-game/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 17:20:50 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Overkill]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=246</guid>
		<description><![CDATA[<p>Money, murder and mayhem
The doors of a supermarket in Millton Keynes seem to be locked and the people inside as well as the ones from the car park seem to be in a state of panic.  As engineers work on the doors and the police try to calm the situation there’s a spurt of blood [...]]]></description>
			<content:encoded><![CDATA[<p>Money, murder and mayhem<br />
The doors of a supermarket in Millton Keynes seem to be locked and the people inside as well as the ones from the car park seem to be in a state of panic.  As engineers work on the doors and the police try to calm the situation there’s a spurt of blood from the cash till area.</p>
<p>What could that have been?</p>
<p>Cash Tills is a stand alone adventure which forms part of The Mysteries of the Supermarket games running over the Conpulsion weekend.</p>
<p>GM: Phil Harris</p>
<p>System: Homebrew &#8211; Overkill</p>
<p>Intended Ages: 18+</p>
]]></content:encoded>
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		<item>
		<title>Hell for Leather</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/02/13/hell-for-leather/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/02/13/hell-for-leather/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 16:34:03 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Hell for Leather]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=241</guid>
		<description><![CDATA[<p>The game where Murder = Extra Dice!</p>
<p>The game show, Hell for Leather, follows an advanced tactical military unit called the Hunters who track down and butcher contestants as they flee toward their objective. You play those contestants.</p>
<p>Anyone can cash you in as a prize, from the old lady behind the net curtains, to the freelance [...]]]></description>
			<content:encoded><![CDATA[<p>The game where Murder = Extra Dice!</p>
<p>The game show, Hell for Leather, follows an advanced tactical military unit called the Hunters who track down and butcher contestants as they flee toward their objective. You play those contestants.</p>
<p>Anyone can cash you in as a prize, from the old lady behind the net curtains, to the freelance syndicates. You’re a walking lottery ticket, the answer to a man’s prayers. Eligible claimants can phone the Network with a tip-off, or just deliver your head in a sack. Last week some kid won twenty grand cus his dog found a contestant’s wrist bone in a bus wreck.</p>
<p>Hell for Leather is an independent RPG that uses a tower of dice to resolve conflicts. So grab your dice, spit on your palms and warm up your ju-ju. You&#8217;re about to die and it&#8217;s gonna be gruesome.</p>
<p>GM: Sebastian Hickey</p>
<p>System: Hell for Leather</p>
<p>Intended Ages: 18+</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Good, The Bad and The Clueless</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/02/10/the-good-the-bad-and-the-clueless/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/02/10/the-good-the-bad-and-the-clueless/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 16:37:07 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Deadlands]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=219</guid>
		<description><![CDATA[<p>1 small town, 6 mean ass hombres, 60 galons worth of hat, no memories, no clue. Western in the classic pulp style.</p>
<p>Imagine John Wayne got amnesia and remembered the attitude but not a lot else. Now imagine six of him starring in a film by a first time director who doesn&#8217;t really understand what he&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>1 small town, 6 mean ass hombres, 60 galons worth of hat, no memories, no clue. Western in the classic pulp style.</p>
<p>Imagine John Wayne got amnesia and remembered the attitude but not a lot else. Now imagine six of him starring in a film by a first time director who doesn&#8217;t really understand what he&#8217;s doing. Now imagine, for authenticity, they&#8217;ve filmed it in the real west but no one thought to tell the locals. Yup, you&#8217;re starting to get close. Pulp Western where attitude is everything and skill is an optional extra.</p>
<p>GM: Ben McCallum</p>
<p>System: Deadlands</p>
<p>Intended Ages: 12+</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Man of the People</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/01/24/a-man-of-the-people/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/01/24/a-man-of-the-people/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 23:11:22 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Buffy]]></category>
		<category><![CDATA[Homebrew]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=156</guid>
		<description><![CDATA[<p>A politician reducing crime must be good news, right?</p>
<p>Ormes Head was once a mostly typical New England borough with a disproportionately high rate of unsolved murders. In 2008, successful small businessman Edward Rutherford was elected City Councilman on the promise of reducing crime. Last year, in an area where 230,000 people live and work, there [...]]]></description>
			<content:encoded><![CDATA[<p>A politician reducing crime must be good news, right?</p>
<p>Ormes Head was once a mostly typical New England borough with a disproportionately high rate of unsolved murders. In 2008, successful small businessman Edward Rutherford was elected City Councilman on the promise of reducing crime. Last year, in an area where 230,000 people live and work, there were nine murders in total. So far this year, there have been none. Not one. Crime rates in general have fallen almost as much. People aren&#8217;t questioning this too much and an increased atmosphere of social conformity is a small price to pay for the ability to walk the streets safely at night. Isn&#8217;t it?<br />
None of this is really anything much to do with a bunch of ordinary high school seniors. If only that&#8217;s what you were.</p>
<p>GM:  Hendrik Little</p>
<p>System: Buffy/Homebrew</p>
<p>Intended Ages: 12+</p>
]]></content:encoded>
			<wfw:commentRss>http://ajaxnz.net/Conpulsion10/2010/01/24/a-man-of-the-people/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indie Games</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/01/23/indie-games/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/01/23/indie-games/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 15:35:55 +0000</pubDate>
		<dc:creator>Conpulsion</dc:creator>
				<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Saturday Morning]]></category>
		<category><![CDATA[Sunday Afternoon]]></category>
		<category><![CDATA[Sunday Morning]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=154</guid>
		<description><![CDATA[<p>Join a group of other interested players and try out some of the latest greatest indie games.  GMs will be on hand and able to run pretty much anything</p>
<p>6-20 people.</p>
]]></description>
			<content:encoded><![CDATA[<p>Join a group of other interested players and try out some of the latest greatest indie games.  GMs will be on hand and able to run pretty much anything</p>
<p>6-20 people.</p>
]]></content:encoded>
			<wfw:commentRss>http://ajaxnz.net/Conpulsion10/2010/01/23/indie-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Old Man Katan and the Mushroom Band</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/01/18/old-man-katan-and-the-mushroom-band/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/01/18/old-man-katan-and-the-mushroom-band/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 13:35:48 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Dungeons and Dragons 2nd ED]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=142</guid>
		<description><![CDATA[<p>Something&#8217;s up with the local swamp, and it&#8217;s not just the singing mushrooms!</p>
<p>Things are not quite right in Glitchegumee Swamp. A Dungeons and Dragons 2nd edition game with an old man who lives in a swamp, a few lost things and of course, singing mushrooms. It&#8217;s your job to brave the confusing and treacherous bog [...]]]></description>
			<content:encoded><![CDATA[<p>Something&#8217;s up with the local swamp, and it&#8217;s not just the singing mushrooms!</p>
<p>Things are not quite right in Glitchegumee Swamp. A Dungeons and Dragons 2nd edition game with an old man who lives in a swamp, a few lost things and of course, singing mushrooms. It&#8217;s your job to brave the confusing and treacherous bog and figure out how to set things right.</p>
<p>GM: Kay Findlay</p>
<p>System: Dungeons and Dragons 2nd ED</p>
<p>Intened Ages : All</p>
]]></content:encoded>
			<wfw:commentRss>http://ajaxnz.net/Conpulsion10/2010/01/18/old-man-katan-and-the-mushroom-band/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Celestial Scroll</title>
		<link>http://ajaxnz.net/Conpulsion10/2010/01/12/the-celestial-scroll/</link>
		<comments>http://ajaxnz.net/Conpulsion10/2010/01/12/the-celestial-scroll/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 22:46:42 +0000</pubDate>
		<dc:creator>Sandy</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Saturday Afternoon]]></category>
		<category><![CDATA[Spirit of the Century]]></category>

		<guid isPermaLink="false">http://ajaxnz.net/Conpulsion10/?p=56</guid>
		<description><![CDATA[<p>A game of pulp action and adventure</p>
<p>The year is 1925; The Celestial Scroll, an artefact of ancient China has been recovered by the British Museum (at considerable difficulty) and is about to be unveiled to an incredibly curious audience.</p>
<p>Unveiling night comes and all is going swimmingly until the party is plunged into darkness and the [...]]]></description>
			<content:encoded><![CDATA[<p>A game of pulp action and adventure</p>
<p>The year is 1925; The Celestial Scroll, an artefact of ancient China has been recovered by the British Museum (at considerable difficulty) and is about to be unveiled to an incredibly curious audience.</p>
<p>Unveiling night comes and all is going swimmingly until the party is plunged into darkness and the Celestial Scroll snatched away by mysterious assailants!</p>
<p>It’s up to the Century Club members to sort this mess out!</p>
<p>GM: Matthew Knighton</p>
<p>System:  Spirit of the Century (Fate 3.0)</p>
<p>Intended Ages: All</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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