In the devastated London of 1963, people do what they can to survive. Cruelty, compassion, ambition, and loyalty collide as things start to go horribly wrong for police, politicians, scientists, and civilians alike. In the murky world of prostitution, slavery, and terrorism, you can never be sure who your friends are.
‘Victory Girls’ is a game [...]
Conpulsion has a number of guests, and one thing guests love to do is talk, so we’ve given them a room and a list of things to talk about!
Saturday Lunchtime 2-3. Malcolm Craig and others on “Games, politics, and the real world”
Saturday Afternoon 3-4. Avengers on “Plot movement vs awesomeness in game design [...]
Below is the finalised Conpulsion 2010 RPG schedule. Enjoy.
Friday
evening
1
More than meets the eye
2
Car Parks – A Mysteries of the Supermarket Game
Saturday
morning
afternoon
evening
Writing Room
Exalted meets Harry Potter
A Man of the People
Writing Room
Time Cube
Committee Room
Doctor Who: Fall Of A Star
Talks & Panels
Neighbourhood Watch
Committee Room
Star Wars: Iron Cloud Squadron
Talks & Panels
Loft Bar
Death in the Desert
Cash Tills – A [...]
We’re gonna need a bigger boat.
When everyone in a Japanese coastal town disappears, a local Vampire Slayer calls for backup. Something is stirring in the waters, heading for Tokyo. Something… BIG.
Suitable for new or experienced players.
GM: Craig Oxbrow
System: Buffy
Intended Ages: All
Students at the heptagram have to save the world
Unlike most during calibration who spend the week celebrating the turning of the year you are staying at the heptagram on the Isle of voices to study the strange occult phenomena that occur at this time. But why are the teachers acting so strange? Who are the [...]
In an Alchemical Baroque fairytale world, four cats have to save their town.
In an “alchemical baroque” world of ghosts and fairies, muskets and cannon, trolls and witches, cats can of course be wise creatures, as shrewd as most humans and more aware of the invisible world – although when that awareness tells them that All [...]
Film Noir meets occult horror, Unknown Armies style
It was supposed to be a simple deal: in, out and sell the goods. Sure, it wasn’t exactly legal or risk-free, but it wasn’t supposed to get you killed.
The world is now a much more confusing and frightening place. Your memories of the last few days are a [...]
A group of teenagers uncover an ancient horror at the height of the London Blitz.
You’ve survived a month of the Blitz so far. Bombs and incendiaries have changed the Stepney you know into a strange and frightening place. The adults who cared for you are dead, injured or distant, and it’s up to you, your [...]
Play a rebel cell striking back against the empire in the aftermath of the destruction of Alderaan
The story will be set orbiting the gas giant Wayland. The unusually high level of gasious metal in the planet makes it an excelent place for shipyards and a dozen major and hundreds of minor docks ring the world [...]
A Dr Who game of secrets and hidden horror
The TARDIS materialises in what looks like just another English town. There’s something wrong; the place looks nearly deserted, decaying and anyone to be seen looks terrified and even the sunlight seems subdued.
Something is wrong, something defiantly feels wrong…
GM: Mathew Knighton
System: Dr Who
Intended Ages: All