A classic dungeon crawl with a heavy dash of realism, both physical and emotional.
Miss the classic dungeon crawl? But would like to take it seriously? Heroes, orcs, wizards and deep, dark caves, but with realism and consequences. What would a delve into an underground lair really be like?
Simulationist/gamist bent, aimed at people who like thinking laterally, overcoming challenges and feeling the reality of a setting.
GM: Hugh Hancock
System: Dungeons and Dragons 2nd ED
Intended Ages: 20+
